TriAxis Games

Unreal Engine 4/5 Developer specializing in Rendering and Performance.

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Realtime Mesh Component

The RealtimeMeshComponent or more commonly RMC, is a functional replacement to the ProceduralMeshComponent and DynamicMeshComponent. The RMC is more efficient at rendering than either component while also being far more flexible than both components. You can still use all the DynamicMesh Geometry Scripting tools while enjoying the benefits of a faster renderer, or you can take a more direct approach and feed raw mesh data into the component.

The RMC has been around for nearly 7 years, and has been used by countless individuals, schools, and businesses alike, with many released projects, and big names using it. You can also find active support in our Discord server here: https://discord.gg/KGvBBTv