v1.0.0 LATEST
June 2026
Added
Initial release of StencilWorks
TSR-aware temporal stabilization for SceneDepth, CustomDepth, and CustomStencil
Closest-Stencil Distance Field generator — per-pixel signed distance, closest point, and edge direction for each of the 8 stencil bits
Scene view extension that drives every pass — no actors to place, no setup steps to forget
Material function library for outlines, glows, fades, and per-bit masking
Demo post-process materials for each buffer (StencilWorksDemo_SceneDepth, _CustomDepth, _CustomStencil, _StencilDistance)
Unreal Engine 5.5 and 5.6 support; Win64, Mac, Linux, PS5, and XSX target platforms

Future releases will be posted here, with patch notes pinned in Discord ↗