— Initial release of StencilWorks
— TSR-aware temporal stabilization for SceneDepth, CustomDepth, and CustomStencil
— Closest-Stencil Distance Field generator — per-pixel signed distance, closest point, and edge direction for each of the 8 stencil bits
— Scene view extension that drives every pass — no actors to place, no setup steps to forget
— Material function library for outlines, glows, fades, and per-bit masking
— Demo post-process materials for each buffer (StencilWorksDemo_SceneDepth, _CustomDepth, _CustomStencil, _StencilDistance)
— Unreal Engine 5.5 and 5.6 support; Win64, Mac, Linux, PS5, and XSX target platforms