— Runtime Nanite: generate Nanite-ready meshes from runtime / procedural data. Real cluster groups, full LOD DAG, per-page streaming. No cooked bake, no UStaticMesh round-trip. Runs on unmodified UE 5.5-5.8.
— Lumen card generator: efficient runtime card generation so dynamic meshes light correctly under Lumen GI.
— Signed Distance Field generator: accurate runtime SDFs for both Lumen GI and hardware ray tracing.
— DynamicMesh renderer: render UDynamicMesh directly through RMC's render path, with bidirectional UDynamicMesh ↔ RMC conversion.
— PMC migration helpers: port existing ProceduralMeshComponent code to RMC with minimal code changes.
— Mesh replication (new RealtimeMeshNetSync module): opt-in replication of runtime mesh data over UnrealNet, with per-LOD coarse-first streams, catch-up for late joiners, and material and distance-field/card replication. Enable per-mesh with bReplicateMeshData.
— RealtimeMesh Simple soft-linkage contract (v1): a single portable, engine-headers-only contract header another plugin can copy verbatim to drive RMC through IModularFeatures, with no link or .uplugin dependency.
— New example actors: OBJ loading, StaticMesh conversion, and Lumen support.
— Blueprint-callable AppendBoxMesh on URealtimeMeshBasicShapeTools, and a new set of Blueprint example assets.
— Unreal Engine 5.5-5.8 support.