—Runtime Nanite — generate Nanite-ready meshes from runtime / procedural data. Real cluster groups, full LOD DAG, per-page streaming. No cooked bake, no UStaticMesh round-trip.
—Lumen card generator — efficient runtime card generation so dynamic meshes light correctly under Lumen GI.
—Signed Distance Field generator — accurate runtime SDFs for both Lumen GI and hardware ray tracing.
—PMC migration helpers — port existing ProceduralMeshComponent code to RMC with minimal code changes.
—Unreal Engine 5.7 support.
Changed
—FStreamingManager refactored to a pure dispatcher over the new FResourcesProvider interface — cooked content is one provider, runtime sources are another, no per-frame cooked-specific branches.
—Smaller GPU upload and less per-section work on the dirty-section fast path.