v6.0.0 LATEST
June 2026
Added
Runtime Nanite — generate Nanite-ready meshes from runtime / procedural data. Real cluster groups, full LOD DAG, per-page streaming. No cooked bake, no UStaticMesh round-trip.
Lumen card generator — efficient runtime card generation so dynamic meshes light correctly under Lumen GI.
Signed Distance Field generator — accurate runtime SDFs for both Lumen GI and hardware ray tracing.
DynamicMesh renderer — render UDynamicMesh directly through RMC's render path; bidirectional UDynamicMesh ↔ RMC conversion.
PMC migration helpers — port existing ProceduralMeshComponent code to RMC with minimal code changes.
Unreal Engine 5.7 support.
Changed
FStreamingManager refactored to a pure dispatcher over the new FResourcesProvider interface — cooked content is one provider, runtime sources are another, no per-frame cooked-specific branches.
Smaller GPU upload and less per-section work on the dirty-section fast path.
v5.4.0
May 2026
Added
Unreal Engine 5.4 support
New TRealtimeMeshBuilderLocal stream helpers
Changed
Faster section updates
Reduced GPU upload overhead for large meshes
Fixed
Rare crash when committing an empty stream set
v5.3.2
February 2026
Changed
Async collision cooking reliability improvements
Fixed
Inconsistent Blueprint node naming
Editor preview flicker on rapid updates
v5.3.0
November 2025
Added
New streaming LOD pipeline
Partial-update fast path for single sections
Changed
Refactored section group key structure
v5.2.0
August 2025
Added
Distance-field and Lumen compatibility pass
Fixed
Tangent generation on mirrored UVs

Earlier releases — see the full history on GitHub ↗