Examples
RMC ships its examples as C++ actors rather than a separate content pack, so they’re available the moment the plugin is enabled — no need to import anything.
RealtimeMeshExamples module
Section titled “RealtimeMeshExamples module”The bulk of the examples live in the RealtimeMeshExamples C++ module: Simple, Procedural, and Dynamic mesh-type examples, plus the constructed-mesh and spatial-streaming actors. Every example derives from ARealtimeMeshExampleActor and builds a real mesh as soon as it’s placed in a level, so dropping one into a test map is enough to see it render. See the Examples tour for the full list.
Nanite examples
Section titled “Nanite examples”Nanite-specific examples live in a separate RealtimeMeshNaniteExamples module. This module is an Editor-type module (it loads in editor builds, not packaged games), so it’s meant for exploring the Nanite build pipeline in the editor rather than shipping in a cooked build.
Plugin content visibility
Section titled “Plugin content visibility”Some plugin assets (materials used by the examples, etc.) are only visible in the Content Browser once plugin content is shown. If you don’t see them, enable it via Settings -> Enable Plugin Content in the Content Browser.
