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Install from Marketplace

The simplest way to get RMC is through Fab, Epic’s marketplace for Unreal Engine content (the successor to the old Unreal Engine Marketplace).

  1. Find “Realtime Mesh Component Pro” on Fab and add it to your library.
  2. From the Epic Games Launcher, install the plugin to the engine version you’re using.
  3. Open your project. If the plugin isn’t already active, enable it from Edit -> Plugins, search for “Realtime Mesh Component”, and check the box. Restart the editor if prompted.

That’s enough to start using RMC from Blueprints.

If you want to call the RMC API from C++, add it as a dependency in your project module’s Build.cs:

PublicDependencyModuleNames.Add("RealtimeMeshComponent");

Recompile your project, and the RMC headers (RealtimeMeshActor.h, RealtimeMeshSimple.h, etc.) are available to your module.

Continue with the Quickstart to build your first mesh.